User centered product design

FEEDBACK

The first phase of this project was aimed at performing user research and -studies to understand the needs and desires of warehouse workers. The second consisted of developing a working prototype to satisfy their needs and desires.
Time – 2021 nov → 2022 march
Team – 3 people
Role – UX Designer
Programs –

Photoshop

Illustrator

Background

Working in retail involves a variety of tasks, from customer service to handling deliveries. These tasks can be both mentally and physically demanding.

The rapid growth of e-commerce in recent years has added further stress to retail, transport, and postal workers. Promises of quick deliveries, increased order volumes, and the constant pursuit of market share have resulted in harmful workloads and stress, leading to significant occupational hazards and unhealthy work environments. The rise in e-commerce has increased the number of packages delivered to warehouses and stores, raising the need for efficient and safe package handling to ensure employee safety.

Aim

The purpose of this project was to gain insights into goods handling by identifying problems related to handling deliveries and packages. The study aimed to understand the factors causing these problems and determine the needs and requirements of users during package handling.

The findings guided the development of a product to improve some aspect of handling or packaging. A secondary goal was for the project team to learn the methodology for identifying and analyzing user problems and requirements in specific situations, including the interaction with tools in warehouses and stores.

Scope of Work

Results

Feedback is an ergonomic aid worn over work clothes that helps the user lift correctly by improving posture. When the user bends their back incorrectly, Feedback tightens, pulls the shoulders back, and straightens the back, reminding the user to use their legs for lifting.

It is worn like a climbing harness: the legs are placed in the thigh openings, the straps are pulled up and the arms are inserted, and the strap on the back is adjusted for an optimal fit. Adjustable straps at the thighs, shoulders, and back allow Feedback to fit various body types. A buckle at the lower back enables quick removal when needed.

Results

The Process

The project followed the standard procedure for product development. It began with identifying the area of interest, during which user studies were conducted to gather information about potential problem areas and the target group. The later stages involved defining the problem more concretely and brainstorming ways to solve it with a product.

User studies

Interviews & Observations
Ergonomics – Backpain

The majority of interviewees mentioned that they or their colleagues have experienced back pain in connection with their work. This is primarily due to the handling of boxes and goods, which requires physical labor in the form of lifting. On several occasions, the interviewees emphasized the importance of “lifting correctly,” referring to using the leg muscles instead of the back. However, further observations revealed that employees do not always lift in an ergonomically beneficial manner.

It’s easy to forget about ergonomics because things need to move quickly, and there’s no time to think.

Every shift is like a workout.

Ergonomics – Arms & Hands

Employees often strain their arms and hands during product handling, risking unnatural wrist and finger positions that stress joints and may lead to discomfort or swelling. One interviewee described handling multiple apples at once, which strains fingers and wrists. Additionally, injuries occur from box cutters used to open packages, especially when not properly retracted, resulting in cuts on forearms. Employees also risk cuts when tearing open boxes with sharp cardboard edges. Despite these risks, injuries are often downplayed as part of the job.

Mental Strains – Stress

Interviewees consistently highlighted stress and mental workload as common challenges in industries like retail, goods reception, and distribution. Work shifts are typically long with minimal breaks, amidst a noisy environment and frequent customer interactions, creating gradual mental strain. Time pressures and quotas are common, with employees often feeling stressed to meet deadlines. This demanding environment contributes to high stress levels, compounded by issues like delayed deliveries and understaffing.

One has to be ready by a certain time, so it’s stressful.

Availability & Efficiency

During the study, users expressed that the size and accessibility of the warehouse/store greatly impact the efficiency of package handling. A crowded warehouse with poor organization significantly reduces efficiency. Additionally, limited accessibility, such as rough floor surfaces or narrow corridors that hinder the use of tools like carts, further limits efficiency. This decreased efficiency not only results from poor accessibility but also contributes to situations where physical strain increases. For example, a user might find a particular tool inefficient and choose to increase their own physical workload as a result.

Analysis & Ideation

Methods & Specifications
Affinity diagram

A KJ analysis was conducted to process qualitative data from interviews and observations. Each interview and observation was color-coded on Post-its in Mural. Relevant quotes and findings, including dissatisfaction and discomfort, were noted and organized.

Tree Diagram

Using the tree diagram, problems previously identified in the KJ analysis were broken down. This approach made the causes of the problems clearer, facilitating future requirements definition.

List of Needs & Requirements
Ideation & Benchmarking
With the use of benchmarking, brainstorming methods and morphologic matrices we started to ideate on potential products that could satisfy the client’s needs and requirements.

Concept Generation

Concept 1

Concept 2

Concept 3

Evaluation

Through the use of pugh-matrices and evaluation with the target group concept 2 was chosen as the concept to further develop. Physical prototypes where made to determine ergonomics, materials, sizing and adjustability to allow a good accessibility. After evaluation the concept evolved into the final product; FeedBack.

View final design and concept here

View project poster